Assault is the class that makes an attack happen. It is the only class that can trade a gadget slot for a second primary — shotgun, DMR or carbine — and its toolset is built around getting through a wall, a window or a locked door without waiting for anyone. If your team is stuck at a chokepoint, this is the answer.
Rally Squad — class ability
You and nearby squadmates gain a temporary adrenaline effect. Kills extend its duration on you.
Always-on passives
Adrenaline Injector
Boosts sprint speed, cuts explosive and incendiary damage, resists flash and stun, and sharpens enemy footsteps. No bonus health.
Mission Focused
Faster arming, disarming and capturing for you and nearby squadmates.
Assault Rifle
Faster draw and recovery after sprinting, so you fire first out of a push.
Field specs — one at a time
- 01Carry one extra grenade.
- 02Less movement penalty when firing on the move.
- 0315% faster reload for the incendiary shotgun and grenade/breaching launchers.
- 01Squadmates deploying on you get a temporary Adrenaline effect; also applies when deploying from a beacon.
- 02Reduced fall and jump impact damage.
- 03Faster and earlier passive health regeneration.
Assault gadgets
A folding ladder to reach rooftops and windows that would otherwise need a vehicle.
Flashbang breaching launcher. Blinds a room, then opens the wall.
Anti-infantry high-explosive rounds. Your answer to a stacked corridor.
Thermal rounds that see through smoke and punish camped interiors.
Single-use spawn point for you and each squadmate. Place it behind the point, not on it.
Bolt-action incendiary shotgun. Slow cycle, brutal close-range damage.


















